![]() In short, DirectX 12 allows game developers to target optimizations closer to the hardware, reducing the overhead incurred from the API and graphics driver. It’s an important distinction between DirectX 11 and DirectX 12. Low-level APIs are closer to the hardware, while high-level APIs are further away and more generalized. There are various layers between your game and your hardware. DirectX 11: what’s the difference? The use of raytracing in Battlefield V.īetween DirectX 11 and DirectX 12, the most important difference is that DirectX 11 is a high-level API, while DirectX 12 is a low-level API. API overhead can represent a significant difference in performance while playing games, so while it may seem fine to use whatever version of DirectX you want, it can be one of the most important settings to tweak. As you can see in our breakdown of the Vulkan API, it provides better performance than DirectX in most games. Not all graphics APIs are built equally, however. Windows 12: the top features we want to see in the rumored OS ![]() The most demanding PC games that push your rig to the limit Windows 11 could be hurting your gaming performance
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